Well 
              it's been a long time coming, but we emulation retrogamers finally 
              have the holy-grail of shootemups - R-Type Leo. Many of us have 
              been after this little classic for a long time now, and for me in 
              particular I'll bet you lot were waiting with baited breath for 
              the (now non-existent) M72 emulator with this emulated. We'll, it 
              never happened, and like Lethal Thunder, I waited until MAME emulated 
              this. And here it is.
            Enough 
              retrobabble, what is R-Type Leo? Well, it is the last R-Type in 
              the arcades for one thing, and it's pretty much the last Irem arcade 
              (or so) before Irem went all wank and started churning out pachinko 
              machines and kiddie things. It's also the only R-Type NOT to feature 
              the Force Device weapon of old, and as such the R-Type hardcore 
              screamed 'BLASTPHEMY!!!', before slamming repeated amounts of loose 
              change into the machine.
            From 
              a gameplayer point-of-view, this isn't so bad. It's fun to play, 
              easy to pick up, and enjoyable. The weapon system - without the 
              Force Device - is relatively recognisable. The Option Pods fire 
              forward or backward depending on the direction you're travelling 
              in. The gems are still there - Red gives you the Ripple Laser, Green 
              gives you a Homing Laser and Blue gives you the standard Reflective 
              Laser. Charge Beam is no longer existent, instead the Options home 
              into enemies when the fire button is held down. The levels are nicely 
              set out, and although they don't exactly adhere to the level design 
              of the previous R-Type games, they are hard to navigate, and require 
              expert gaming to get through. Bosses and enemies require decent 
              amounts of pummeling to beat, and everything barges on at a fair 
              pace.
            There 
              are some bad points though. Leo seems to owe more to Raiden and 
              Thunderforce than it's predecessors with the 'fill the screen' gameplay. 
              What makes it worse is that at certain sections there are bullets 
              everywhere and you're in small winding tunnels, so cue major wall 
              smacking and lots of frustrated screaming. The weapon system, although 
              different, isn't exactly intuitive, and a pain in the arse to get 
              used to (in my case). Bosses are overly frustrating at certain times, 
              and you really need to know what you're doing to get past. Minor 
              niggles maybe, but problems all the same.
            Leo 
              isn't all that bad, and it is fun, but R-Type hardcore and elitists 
              beware! It's not all that good either. Good for hour long blasting.