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          PULSTAR 
           
          AICOM - NEOGEO 
           
          Reviewed by Malc 
            
        I'd 
          only ever played a NeoGeo once, and that was when it first came out 
          in the arcades. I chucked my money into Magician Lord, and came away 
          30 seconds later distinctly unimpressed - probably because I only lasted 
          30 seconds. After that I decided to spent my last two months at college 
          studying, and never saw one again. A couple of years ago a friend bought 
          the NeoGeo CD, and I was entranced by the likes of Viewpoint and Last 
          Resort, and vowed to get one some day! 
           
          Well, I've finally got my NeoGeo now, second hand, with a veritable 
          pile of lovely games, and I'm irreedemably hooked! Best game of the 
          pile has to be Aicom's Pulstar, and although I've only got a few tiny 
          pics of it, I just had to put it up here. I don't know much about Aicom, 
          (can't find their website) but I have a strong feeling that there are 
          some Irem designers working there. Yes, you guessed it, shades of R-Type 
          abound!  
           
          Pulstar doesn't so much pay homage to R-type, instead it has slept with 
          it and left early in the morning. First glances will reveal many similar 
          elements, the way the enemies move, the design of the bosses, and most 
          obviously the powerup orb. After a few plays the subtle nuances will 
          show themselves. Firstly, a few plays with the weapons system highlights 
          what must be one of the best in recent years. You've got your normal 
          shot, and pressing the fire button rapidly actually increases the firepower 
          strength. It's a bit like Hypersports if you know what I mean! At full 
          manic-button-pressing strength, if you have an orb, you can release 
          it as an imploding smart bomb. Holding down the same button will release 
          different bolt blast, depending on what type of powerup you have attached. 
          Sundry other R-typisms are present, such as missiles, and above-and-below 
          protectors, which can be fixed to shoot in certain directions. All in 
          all a lovely system, the mastering of which is necessary to get through 
          Pulstar. 
           
          It's also bloody hard. I'm still on level 2, and refuse to spoil it 
          by using continues! It's hard, yes, but still fair, you can only blame 
          yourself for dying - there's nothing worse than exploding without reason 
          in so many other games. That elusive on-more-go factor is definitely 
          present in Pulstar, you learn exactly what you should be doing at tricky 
          points, but you always muff it up! I'm gagging to go away and play just 
          thinking about it! 
           
          As you may have worked out, it's a horizontal shooter too. The orientation 
          of a shooter makes definite differences to a game, personally I prefer 
          the horizontal style. These types usually have surrounding scenery that 
          you have to navigate through, and are generally slightly more sedate 
          and require a bit more strategy than the vertically scrolling kind. 
          Vertical shooters are often sheer visceral rushes, the screen filling 
          with bullets and baddies, but it's not often you have to interact with 
          the scenery. Having said that, if I've only got ten minutes, I'll pick 
          up Battle Garegga or Do Don Pachi instead anytime! 
           
          Graphics are undeniably ace. It's got a semi-rendered look to it, but 
          without that fuzzy unreal stuck-on crappiness that rendered games usually 
          look like. The end of level first boss morphs from a pile of rubbish, 
          very impressive! The variety throughout the levels I've seen is fab 
          too, with an awful lot of different enemies per level - lots of snakes, 
          crab monsters and organic blobs. Haven't though about the sound yet, 
          I really can't remember what it's like, so it must be a bit average 
          then!  
           
          Anyway, here's the poor selection of pictures I could find, if anyone's 
          got better ones I'd be glad to hear from them! I'm currently searching 
          for the followup (cunningly called Pulstar 2 I think) which is being 
          annoyingly elusive. And I've just found out why...it's not coming out 
          on CD:( WHY NOT!?  
           
          SCORE: 9/10  
             
           
         
        
        
           
              
              Level one, and things are looking very R-Typish. This level in particular 
              is a complete remake of the first stage in RT1.. 
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              Especially this part. Remember the jaws in the first game, the ones 
              that you used to wish snapped shut once in a while? Well, they do 
              here! 
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              Dunno which level this is, but you can see there's a few snakes 
              about. Doesn't that ship look familiar? 
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              Level 2, and even more snakes! The grey crab things are the big 
              brothers of those in level 2 of R-Type, hiding in the scenery and 
              pouncing out. 
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              Level three, and homage to salamander... the firey bits in the background 
              dont hurt you, but it seems like they should. 
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              I love the watery levels, I've died many times just splashing the 
              ship into the water and out again, watching the drips and bubbles 
              run off the paintwork:) 
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