"I LOVE IT!!!"
Forgotten Worlds. Not many other games match this one when
it comes to old school shooting fun. Besides the immense
technical advancements this game brought forth (well, not
really), Forgotten Worlds is basically a flying contra with
shops (although maybe that's a bad comparison). There are
two relatively sweet innovations in this game that make
it a must play. The first real innovation is the control
method. Side Arms gave you 2 buttons to fire at 2 sides,
but Forgotten Worlds takes that idea to the next level.
Giving you a 'twisty-stick' (ala Heavy Barrel or Tron),
you can move in 8 directions while firing in just about
any direction you need at the given time. Mastering the
use of your mobile firing is a must if you want to succeed
in finishing this game. The second innovation is the chipset
that Forgotten Worlds is running off of. Yes, this was the
very first game capcom made to use the now legendary CPS!
As such, the graphics and sound are very good for 1988,
although nothing compared to what Capcom would later do.
Well, besides those 2 innovations, Forgotten Worlds is still
a very excellent game. Essentially, the idea is to take
your 'guy who can fly without any means to do so' through
9 stages to kill a bunch of nasty war gods (who are wreaking
havoc on the earth, of course). Enemies give off Zenny ("The
international change of Capcom"), which you can then use
to buy lots of great items, such as armor, or 'the first
homing laser!'. The Bosses are some of the largest I've
ever seen in a shmup, often taking up at least a screen
or two. Lastly, this game is very tough, so I'd recommend
bringing along a friend. So, in the end, Forgotten Worlds
is one game that is not to be 'Forgotten'! (oh man, I'm
RATING - 90%
"NOT WORTH IT..."
Gag. What in the name of god was Capcom thinking when they
decided to put together THIS thing? Besides the fact that
this game was clearly never designed for a controller with
3 buttons, this is a nasty, nasty port. Since there's no
way to emulate the unique joystick of the arcade on the
Genesis pad, Capcom decided to regulate the rotation of
your character with the A and C buttons (A to rotate left,
C to rotate right), with B Being your fire button. This
makes it a hyper pain in the ass to play. Not only that,
but you're given minimal continues to finish the game with.
However, Capcom left in a bug where as long as 1 player
is left alive during a 2 player game, the dead player can
press start, and you can continue! This can be done ad infinitum,
so there's no real challenge in 2 player (unless you force
your buddy to stop playing, using a few well placed drop
kicks to the head). Graphics are reproduced alright, but
nothing compared to the real thing.
So, If I hate this game that much, why would I bother to
give it an average score? Well, actually, it's due to nothing
but good old nostalgia. I've got some good memories of this
game. Back in 4th grade, me and some other kid would go
over to my friends house to stay for the night. My friend
had Sega Channel (remember that? probably not), and Forgotten
Worlds would always be there in the action section. We all
knew this game sucked, but it didn't matter. It was made
to be played with 2 players, so 2 of us would play, and
we switched off every stage. The music sucked, so we had
the person who wasn't playing being the 'musicman', who
opened up the Coca-Cola piggy bank, which would then play
the old coke jingle. We would play through the game several
times. And that's most likely more then you wanted to know.
To sum up, Forgotten Worlds for the Genesis sucks. Don't
play it. Ever.
RATING - 50%