Forgotten Worlds - Capcom

Forgotten Worlds
Arcade/Sega Genesis

Both versions reviewed by Deeto

"I LOVE IT!!!"

Forgotten Worlds. Not many other games match this one when it comes to old school shooting fun. Besides the immense technical advancements this game brought forth (well, not really), Forgotten Worlds is basically a flying contra with shops (although maybe that's a bad comparison). There are two relatively sweet innovations in this game that make it a must play. The first real innovation is the control method. Side Arms gave you 2 buttons to fire at 2 sides, but Forgotten Worlds takes that idea to the next level. Giving you a 'twisty-stick' (ala Heavy Barrel or Tron), you can move in 8 directions while firing in just about any direction you need at the given time. Mastering the use of your mobile firing is a must if you want to succeed in finishing this game. The second innovation is the chipset that Forgotten Worlds is running off of. Yes, this was the very first game capcom made to use the now legendary CPS! As such, the graphics and sound are very good for 1988, although nothing compared to what Capcom would later do.

Well, besides those 2 innovations, Forgotten Worlds is still a very excellent game. Essentially, the idea is to take your 'guy who can fly without any means to do so' through 9 stages to kill a bunch of nasty war gods (who are wreaking havoc on the earth, of course). Enemies give off Zenny ("The international change of Capcom"), which you can then use to buy lots of great items, such as armor, or 'the first homing laser!'. The Bosses are some of the largest I've ever seen in a shmup, often taking up at least a screen or two. Lastly, this game is very tough, so I'd recommend bringing along a friend. So, in the end, Forgotten Worlds is one game that is not to be 'Forgotten'! (oh man, I'm killing myself)

RATING - 90%

Gag. What in the name of god was Capcom thinking when they decided to put together THIS thing? Besides the fact that this game was clearly never designed for a controller with 3 buttons, this is a nasty, nasty port. Since there's no way to emulate the unique joystick of the arcade on the Genesis pad, Capcom decided to regulate the rotation of your character with the A and C buttons (A to rotate left, C to rotate right), with B Being your fire button. This makes it a hyper pain in the ass to play. Not only that, but you're given minimal continues to finish the game with. However, Capcom left in a bug where as long as 1 player is left alive during a 2 player game, the dead player can press start, and you can continue! This can be done ad infinitum, so there's no real challenge in 2 player (unless you force your buddy to stop playing, using a few well placed drop kicks to the head). Graphics are reproduced alright, but nothing compared to the real thing.

So, If I hate this game that much, why would I bother to give it an average score? Well, actually, it's due to nothing but good old nostalgia. I've got some good memories of this game. Back in 4th grade, me and some other kid would go over to my friends house to stay for the night. My friend had Sega Channel (remember that? probably not), and Forgotten Worlds would always be there in the action section. We all knew this game sucked, but it didn't matter. It was made to be played with 2 players, so 2 of us would play, and we switched off every stage. The music sucked, so we had the person who wasn't playing being the 'musicman', who opened up the Coca-Cola piggy bank, which would then play the old coke jingle. We would play through the game several times. And that's most likely more then you wanted to know.

To sum up, Forgotten Worlds for the Genesis sucks. Don't play it. Ever.

RATING - 50%


Thanks for those very nice reviews there Deeto!

Forgotten Worlds was a game I had experienced on the MegaDrive a long long time ago, when I was vacationing in Switzerland. My cousin and I spent many a night fragging everything in sight, trying to beat the game, and along with Thunderforce 3 and Thunderforce 4, Sonic the Hedgehog 2, Super Mario World, Axelay and R-Type PCE it made my vacation bearable, so I have a lot to thank it for. But when I broke it out to have a bash on a few days ago, I felt as if I had been ripped off - the game just lost it's original charm and grip on me.
Can gaming in the modern era do this kind of psychological change in a hardcore veteran gamer? Maybe...

- Akira-


shmups!   © 1997 - 2007  Malcolm Laurie