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               He's 
                got more forms of attacking than R-Type Delta's got polygons. 
                Watch out for the tail, and when he does this... 
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               After 
                an AWESOMELY smooth transformation, take on this vessel, then 
                the final form bounces around the screen, reminding me of a souped-up 
                game of pong. 
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               I 
                hope you're having as much fun reading this as I did reviewing 
                it! BS falls into the category of "I can pick this game up at 
                any time and always be in the mood to blow through it because 
                it's not too long and not too challenging.", much like the Nes 
                version of Contra. 
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               This 
                game is so detailed, it's hard to see when the backgrounds end 
                and the foregrounds begin! 
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               Here, 
                fight a two sided attack while falling down a tunnel. Hit detection 
                in BS is very much on your side, which is a good thing, since 
                screens are chocked full o bullets. 
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               The 
                second half of the boss takes place while descending into a planet's 
                atmosphere. Hope the wreckage doesn't fall on uncle Chuck's trailer. 
              (Look 
                at all those bullets. weeeeeeeeeeeeeeee! - Akira) 
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               The 
                hollow street? OK, now the wording gets kinda weird. 
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               Why 
                snakes? Why doesn't every shooter have a lion, or a groundhog?! 
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               This 
                boss is very fast, and disappears only to jet back into the screen 
                and try to crush you. 
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               He 
                transforms a lot too, but that process is neat to watch. 
              (Next 
                page!)  
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